Hire Unity developers
Mobile and cross-platform work, where iteration speed and device performance decide more than rendering ceiling does.
What hiring an Unity engineer here gets you
The terms, before the pitch.
Senior and mid+ Unity engineers on your board and in your standups, billed per engineer per month with a three-month minimum. Unity is where most of the mobile and cross-platform work sits, and the constraints there are different in kind from console: memory ceilings on the lowest supported device, download size limits that the store enforces, and a release cadence measured in weeks.
The multiplayer backend behind our 52,000 peak concurrent player case study was built for a mobile game studio, so the client-side constraints that shape it are ones we have worked against rather than read about.
What a Unity engineer covers here
Six things this role owns, rather than a list of technologies.
Gameplay in C#
Core loop, systems, and the architecture decisions that stop a Unity project turning into three hundred MonoBehaviours nobody can reason about.
Mobile performance
Frame time and memory on the lowest supported device rather than the developer handset. Profiling on real hardware, GC pressure, draw call batching, texture and mesh budgets.
Build size and delivery
Addressables, asset bundles, and the download-size work that store limits force on any title with real content behind it.
Live ops integration
Remote config, A/B surfaces, event content, and the server-driven scaffolding that lets a season ship without a client patch.
Multiplayer client work
Client prediction, interpolation and the reconciliation layer against an authoritative server — a different job from single-player and staffed as one.
Cross-platform release
One codebase across iOS, Android and desktop without a per-platform fork, including the store and certification chores nobody budgets for.
The stack we staff for
What these engineers work in day to day.
Engine
Languages
Tooling
Adjacent
How the engagement works
Six steps from a role brief to an engineer on your board.
Define the role
The stack, the seniority, and what the first month has to produce. That last part is the one most role briefs leave out, and it is the one that makes a shortlist useful.
Meet the engineers
You interview, against your bar and your process. If we do not have the right person for the role we say so rather than putting forward the nearest one — a bad match costs you a quarter.
Contract and NDA
An NDA before any of your code or design material is shared. You hold 100% of the IP from day one. Work can start within 1–2 weeks of signing.
Onboard into your process
Your board, your repo, your standups, your review conventions. The target for week one is a small change landed in your pipeline, not an architecture proposal.
Run it monthly
Billed per engineer per month, $4,000–$7,000 by seniority and from $4,000. Three months minimum, then rolling — below three months onboarding eats most of the value and both sides know it.
Scale or stop
Add engineers as the work grows, or end it with notice. A team of two to eight plus a tech lead is the usual shape, with a QA engineer when the work needs one.
When this is the wrong choice
Outstaffing is the wrong shape for some of the work people bring to it, and finding that out in month two is expensive for everyone.
Visual fidelity is what the game is selling on
If the pitch leads with the rendering, Unreal leads with the rendering too. We build in both and will say so.
You are still finding the fun
Very early prototyping is usually faster with one or two people who own the whole thing than with added capacity. Come back when the direction is settled.
The real gap is backend, not client
A common one. Concurrency, matchmaking and economy problems present as client bugs and are not client problems — the backend role below is the one to fill.
Common questions
The three that come up on nearly every first call about this role.
What this role has shipped
A delivery that evidences the work above.
Need an Unity engineer on the board?
Tell us the role, the stack and when you need someone starting. We come back with who we can put on it and what it costs, in writing.
Message received
We’ll review your enquiry and respond within one business day.