Full-cycle game development, from prototype to live
We cover the entire game development stack — Unity and Unreal Engine client work, multiplayer backend, Web3 game mechanics, and live ops infrastructure. One team, end to end.
Game development services
Client, server, and everything in between.
Unity game development
Mobile, PC, and console games in Unity — gameplay systems, UI, physics, shaders, and optimisation for target platforms. C# engineering to a professional standard.
Unreal Engine 5 game development
High-fidelity games and simulations in Unreal Engine 5 — Blueprints and C++, Nanite, Lumen, and multiplayer via the Unreal networking layer.
Game backend development
Low-latency game servers, authoritative state management, matchmaking, leaderboards, and anti-cheat — proven at 50,000+ concurrent players.
Mobile game development
iOS and Android games in Unity — performance optimisation, platform-specific features, in-app purchases, push notifications, and App Store submission.
Web3 game development
On-chain item ownership, NFT characters and assets, play-to-earn token economies, wallet integration, and hybrid on-chain / off-chain state.
Game live ops and LiveOps tooling
Player progression, in-game economies, A/B testing infrastructure, analytics pipelines, seasonal content systems, and remote config.
Game tech stack we work with
Tools and engines we use across the full game development lifecycle.
Game Engines
Client Languages
Multiplayer
Backend
Cloud & Hosting
Web3
How we deliver a game project
End-to-end delivery process for game projects.
Game Design Review
We review your GDD, define technical scope, and identify risks — client-side, server-side, and platform-specific — before writing code.
Prototype
Core gameplay loop built in 2–4 weeks. Playable, not polished — designed to validate fun and technical feasibility before full investment.
Production
Parallel client and server development in 2-week sprints. Playable builds at every milestone — you always know exactly where the project stands.
QA & Performance
Load testing, frame rate profiling, memory audits, and platform certification preparation before soft launch.
Soft Launch
Staged rollout with live monitoring, crash reporting, and rapid response capability. We stay engaged through the critical first weeks.
Live Ops
Post-launch feature development, seasonal content, balance updates, and scaling support as your player base grows.
How much does game development cost?
The published answer, before you ask for one.
A multiplayer backend runs $40,000–$90,000 and is priced by development time; for anything with a server in it the scope, and therefore the time, is driven by peak concurrent players rather than registered users — those are different figures, frequently two orders of magnitude apart, and only the first decides what has to be built.
A backend that holds 500 concurrent players and one that holds 50,000 are different systems rather than different sizes of one; we have run production infrastructure at 50,000+ concurrent players, at 62 ms average latency and 99.98% uptime. On the client side the drivers are platform count and whether visual fidelity is what the game is selling on.
The monthly infrastructure bill is calculable before anything is built, so we publish that one. On AWS list prices a server-authoritative backend at 30 Hz runs about $1,200 a month at 500 peak CCU, $6,900 at 5,000 and $48,000 at 50,000, and at the top of that range egress alone is more than half of it — the table, with the assumptions. The build itself is scoped per project: a free 30-minute call establishes the concurrency target, the update rate and the authority model, and a written scope with a fixed price follows within 48 hours.
What a multiplayer backend costs, in detail · every band we publish
Common questions
What studios and founders ask before starting a game project.
Relevant case study
Two deliveries. The first is named, so you can install it and check what it claims.
Metarun — 1v1v1 Web3 mobile runner
A named client game built in four months by six engineers, live on Google Play and peaking at 39,000 concurrent players at 99.8% uptime: Unreal Engine client, server-authoritative races, MMR matchmaking, anti-cheat, and hero ownership on BNB Chain — built end to end.
Read case study →Multiplayer Game Backend
How Yarvixo built a low-latency multiplayer backend that handled 52k peak CCU with 62ms average latency and 99.98% uptime.
Read case study →Ready to build your game?
Bring your GDD or concept. We'll scope the prototype, assess client and server requirements, and give you a realistic delivery plan.
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Further reading
What we have written about backends, engines, and what things cost.